Put on your VR goggles and start exercising – Metaverse fitness


FITNESS IN THE METAVERSE: THE FUTURE

So let’s be clear right away. Metaverse apps will have a significant impact on how virtual and physical exercises interact in the future of fitness.
The metaverse’s adaptability has the potential to offer countless use cases for phygital exercises. This article focuses on three significant fitness trends that will affect how people burn calories in the metaverse of the future.
Future fitness will be impacted by three trends.

Whether or not the final application uses metaverse capabilities, the fitness market is exhibiting the following patterns.

#1 GAMIFIED ACTIVITIES & EXERCISES
Fitness becomes more enjoyable and interesting by incorporating game-like aspects into routine training. These components include competing with other players, including narrative, paying users for regularly participating, and enabling profile badges for certain accomplishments.

#2 SMART WEAR
Smart wear is here to stay, whether it be accessories like Fitbit bracelets and Garmin smartwatches, or smart clothing like Ralph Lauren’s PoloTech t-shirts that record physical activity to prescribe custom workout plans.

#3 LOCATION-INDEPENDENT EXERCISE
Where we exercise each day has altered significantly after Covid-19 was designated a global pandemic. It’s no longer absolutely necessary to go to the gym. From Apple Fitness to Lululemon Studio Mirror, businesses now provide products that can be consumed on mobile phones regardless of location. It has become the new norm for many of us, and we have access to thousands of workout options and fitness programs that can be done anywhere, but especially at home.

How are the metaverse and these fitness trends interacting?
The use of VR and AR will be crucial in this situation. According to Statista, the market for related technologies will reach over $250 billion USD worldwide by 2028. The aforementioned trends and metaverse projects are already interacting in fascinating ways.

GAMIFICATION
You could theoretically travel to any location in the globe while wearing a VR headset and work out there. Consider the Supernatural, which permits its members to exercise and engage in meditation amid some of the world’s most breathtaking settings. The VR fitness app’s gamification features enable you to establish weekly goals to monitor your progress, strengthen your muscles with music-sync exercises, train alongside live coaches, and create a personal leaderboard to compete against others.

Developing a gamified metaverse ecology is Olive X. Users can connect actual bicycles to the Dustland Rider platform via Bluetooth and immerse themselves in the game’s story while they continue to exercise.

Smart attire
An electronic muscle stimulation suit was created by Wesmart engineers to enhance the benefits of exercise. This is accomplished through the suit’s 16 electrodes covering the user’s body, which transmit bio pulse waves resembling those of the human brain.

A fascinating product that will influence changes in the metaverse fitness industry was just unveiled by Sony. Mocopi is the name of the thin motion capture band. It can be used to instantly control your avatar in metaverse VR apps.

By 2030, the market for wearable sensors is anticipated to develop at a CAGR of 15.20%. The industry is currently being dominated by fitness tracker bands and smartwatches, and in the future, we’ll undoubtedly see innovations that integrate smart wrists, clothing, glasses, and various healthcare solutions to develop cutting-edge metaverse fitness apps.

FITNESS WITHOUT REGARD TO LOCATION
We will be able to place holograms of opponents, partners, or fitness instructors in our living rooms thanks to Metaverse. This idea is now a reality thanks to Ghost Pacer. The business creates spectacles with augmented reality that put a live foe onto your running surface. You can compete against your friends in races with the Ghost Pacer companion app, even if you run at different times.


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