Grand Theft Auto Online’s “legal Two’s enforcement policy” was modified late last week to clarify a number of legal and rights terms and to tighten restrictions on the selling of non-game-related (NFT) items (in-game purchases).
The GTA Online role-playing servers are now a market for licensed music, sponsorship deals, and loot boxes despite Rockstar never selling anything there.
Third party “Roleplay” servers are an extension of the wide range of community-created experiences within Grand Theft Auto, which, according to the update notes, “we hope will continue to grow in a safe and pleasant way for many years to come.” This indicates that the modifications won’t put role-playing servers in danger of disappearing.
The restrictions from the single-player PC mod are extended to all platforms and the entire game, addressing virtual currencies, loot boxes, sponsorships, cryptocurrency, and non-fungible tokens head-on:
As a result, Take-legal Two’s enforcement policy will be in line with our current PC Single-Player mods policy, with enforcement actions prioritizing the following:
(i) misuse of Rockstar Games trademarks or game intellectual property (IP);
(ii) importation or misuse of other IP in the project, including other Rockstar IP, real-world brands, characters, trademarks or music;
(iii) commercial exploitation, including the sale of “loot boxes” for real-world currency or its in-game equivalent, the sale of virtual currencies, generating revenue via corporate sponsorships or in-game integrations, or the use of cryptocurrencies or crypto assets (e.g. “NFTs”);
(iv) making new games, stories, missions, or maps; or
(v) interfering with our official multiplayer or online services, including Grand Theft Auto Online and Red Dead Online.